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The Alpha Centauri Prize: Taking Volunteer Research To A New Level

by Kelvin F. Long

Project Icarus is a theoretical design study for an unmanned interstellar probe based upon the historical BIS Project Daedalus. The main motivation for starting this project was (1) a designer capability exercise (2) to re-energize the field of interstellar studies (3) to inspire the public and national space agency mission planners to be bold in their proposals. The progress with Project Icarus to date suggests that the model has worked. Can the model of Project Icarus be replicated on a larger scale to incentivize progress in interstellar research? It will be argued that it can, but first, we must understand the model that is the basis of Project Icarus. It contains several fundamental elements: 1. That an international design team can be assembled to work on a specific and visionary engineering problem. 2. Focus on a design solution that is a balance between being sufficient bold and being sufficiently credible. 3. Adoption of techniques which are academically rigorous and adherence to accepted engineering practices and physical laws. 4. That most of the engineering design work can be facilitated and organized via the World Wide Web and with heavy reliance on web based tools, including for communication. 5. That the bulk of the team is volunteer enthusiasts although appropriately qualified, using a team for which many members may never have met or ever meet. 6. Use of a team that is international from a diversity of cultural, ethnic, demographic or environmental backgrounds. 7. Adoption of a flat, dynamic and transparent management structure 8. Supported by non-profit organization(s) as a foundation base. 9. Team networked into external space mission designers involved with actual space missions, to facilitate mentoring. 10. Attendance and presentation at international conferences where possible to facilitate the occasional design workshop and engage with ones peers. Can we encapsulate the essence of Project Icarus in a short paragraph, here is one attempt: “Project Project Icarus can be defined as a cultural exercise in fun and pursuing personal happiness focused on a specific and visionary engineering problem for the purposes of an educational exercise whilst adding intellectual value to knowledge. It is inspired, through optimistic visions, by the potential of science and technology to allow international participation in the exploration of space and find relevance and meaning to the apparent complexity of our lives. It is led and organized by an enthusiastic group of self-motivated volunteers with a shared set of ideas, hopes and common goals, operating an innovative (Web based) management model whilst communicating the inspiration through media, marketing and education”. In May 1996 Peter Diamandis set up the now famous Ansari X-prize competition based upon the model used for the 20th century flight across the Atlantic by Charles Lindbergh. The X-prize competition set out to open up Earth orbit to the greater population of the planet and Burt Rutan of Scaled Composites using the SpaceShipOne space plane eventually won it in October 2004. The X-prize has shown that this sort of model is an excellent incentive for spurring technological innovation and replaces the incentive of competitive overtures towards nation state warfare – the motivation behind the eventual moon landings. Could such a model be adopted, inspired by Project Icarus, for spurring innovation in the field of interstellar research? The answer is yes and this is how such an ‘Alpha Centauri Prize’ would work. The Alpha Centauri Prize is a proposal for an international design competition to facilitate interstellar research towards a front-runner design. It contains several important elements: 1. Announcement of competition rules per cycle, which constitutes the engineering requirement to be completed. For Project Icarus this is called the Terms of Reference. 2. International team, using a similar model to Project Icarus. 3. Teams compete for a cash award every two to three years, to include second place and third place runner up cash prizes to motivate re-entry. 4. Submission of a team (full systems) engineering design report encompassing all the key spacecraft systems. 5. Addressing both unmanned and manned interstellar mission scenarios depending on the competition requirement of each cycle. 6. Demonstration of a novel technology or experiment that forms part of a sub-system that would be included in the design, to facilitate evolution of Technology Readiness Levels (TRLs). The Alpha Centauri Prize would be an international competition that has the function of incentivizing research, contributing technical knowledge, developing designer capability whilst inspiring the public towards the vision of interstellar flight. It is proposed as an extension to Project Icarus. It is one of the best ways to advance the prospects for interstellar travel, and to have separate design studies, which could be derived, iterated and improved. Over time, the concept would be worked upon by future generations and ultimately lead to a direct design blue print for an interstellar probe after several decades of running. Like Project Icarus, it is the hope that other teams around the world would be assembled to work on specific proposals investigated historically such as NERVA, Starwisp, Vista, Longshot, AIMStar, Orion or one of the many others. This way, the technological maturity of different propulsion schemes can be improved over time and the case could be better made for precursor missions to the outer solar system and one day to the nearest stars. In such work all propulsion systems would be considered from nuclear fusion, solar sails, laser beaming, pellet stream, mass drivers, antimatter, antimatter catalyzed fusion to breakthrough propulsion physics concepts. Instead of historical redesigns, the competition would also facilitate complete new and innovative design concepts. The competition would in essence be an academic one, so would be run by a non-profit organization and it could be held every two to three years. This would allow a sufficient time between design studies so as to allow some technological advances and scientific discoveries to be made and allow this new knowledge to be folded into the design work. The output of the studies would be an engineering design study report along the lines of the standard presented by the historical Project Daedalus and eventually for Project Icarus, but perhaps less ambitious in scope due to the shorter timescales for completion. In order to maximize design capability and ensure that all the appropriate systems would be assessed the teams would have to be of a minimum size (e.g. 6-10 designers) with a clear Project Leader and with each person delegated a specific role in the design work. The teams would also consist of members from more than one country so as to increase international co-operation in designing such missions and bringing together a world community behind such a vision. The work would not be completed as part of any official government space agency work. The team would complete the study in a submitted report to the judging panel within one year of the official competition opening and the theoretical destination/engineering requirement revealed. The technical requirements for the competition would be along the following lines: • The team must produce an engineering design study that meets the requirements specified by the competition cycle (i.e. target distance, mission duration, payload mass…). • The probe design would be based upon current or near-future technology (linearly extrapolated few decades hence only) and designed to be launched within a 50-100 years of the study report delivery. • The study must cover all of the major spacecraft systems, including propulsion, environmental, structure, materials, navigation and guidance, fuel, science and payload. • The report must also include a reliability analysis and technology readiness measurement as well as cost assessment. The key milestone timescale required for launching of such a mission should also be defined. • The precursor mission roadmap would be defined, the sort of missions required to lead up to the main interstellar mission launch. • The mission architecture for design, build, assembly and launch would be defined. • The vehicle design may be a combination of propulsion schemes but a single propulsive mechanism should be responsible for approximately 80% of the thrust generation during the boost phase so as to maximize the optimality of that system. • Additionally, the study would result in at least one novel form of test-rig level technology which is included in the final design solution. This could be a ground test, rocket flight or the placement of some hardware into Low Earth Orbit. It should demonstrate the operating principles of a key engineering component for the design. The specification of an experimental component to the study is to facilitate gradual progression on the Technology Readiness Level scale. This will ensure that as well as theoretical advances new experimental advances are being made towards the ultimate vision of sending a probe towards another star. Some of this technology may someday be used in an actual interstellar mission. It is more desirable to have ten teams producing ten radically different design concepts with some overlap, rather than having ten replica designs, which would be a waste of resources, and for this reason the propulsion option would be left as a variable on each cycle, also to ensure maximum innovation. The target destination would be changed each time to avoid duplicate design solutions from previous cycles as well as to challenge the design team with difficult missions. The name ‘Alpha Centauri Prize’ does not necessarily imply that the target will always be this star system, although on the first occasion it is run this may be appropriate, being our nearest star. Examples of the Bi-annual competition would include the task to design a probe to reach Alpha Centauri carrying a 1 ton science payload and limited to 50 years total mission duration. Another example would be to design a probe to reach Barnard’s Star carrying a 10 kg science payload and limited to 200 years total mission duration. Alternatively a mission to a Brown Dwarf. The competition would be assessed by an appropriately qualified judging panel and the decision would be made on the following criteria: • Demonstration of a credible and realistic design solution that meets the project engineering and mission requirements set for the challenge. • Demonstration of a rigorous assessment of all the spacecraft systems. • Derivation of a credible vehicle and mission performance profile. • Demonstration of basic consideration for all spacecraft sub-system requirements. • Completion of the study according to accepted laws of physics and standard engineering practices. • Assumption of current technology or near—future technology based upon reasonable extrapolation techniques. • Has provided a good description of the physics operating principles, engineering mechanisms and economic costs. • Submission of a report to high academic standards. • Has provided graphical visualization of the spacecraft design concept and mission profile. • Demonstration of innovative and/or novel elements in the design. • Demonstration of management of the project consistent with how major projects are organized. • Has demonstrated an international element to the project. • Demonstration of sufficient media coverage of the concept. • Demonstration of an educational activity pertaining to the concept and its relation to interstellar travel. The winner of the competition would be awarded a cash prize, somewhere in the region of $50,000 – $100,000 provided by a philanthropic donor or the non-profit body organizing the competition. The academic competition would focus interstellar research towards specific design studies and the ultimate objective of the competition is to increase the technology readiness of different interstellar propulsion schemes. After running the competition for two decades we may find that what may emerge is not a single choice for going to the stars in the coming centuries, but instead a realization that it is a combination of approaches with highly optimized engineering designs that will be the way to go. This may suggest hybrid propulsion schemes and could for example be along the lines of a fusion-based drive with anti-proton catalyzed reactions but using a nuclear electric engine for supplementary power and perhaps a solar sail and MagSail for solar system escape or upon arrival. From the two decades of research will develop reliable engineering studies, practical progress of the technology and several clear front runner designs to focus initially divergent research options towards the proper investment into the clear front runner designs by a process of gradual down select. Human beings need a challenge to force us to progress technologically and push our ideas out from just being theoretical concepts. The Alpha Centauri Prize is a research incentiviser, technology enabler, inspiration driver and educational motivator. A competition of the sort proposed here would represent a major step forward for interstellar research laying the seeds for the first probe to be sent towards another star. Arguably one of the most famous competitions in history was the space race for the Moon. Although motivated by nation state rivalry, it did bring about tremendous advances in technology and a sense of optimism that humankind can accomplish the seemingly impossible. Turning interstellar research into a competition will be one sure way to ensure we get to the stars sooner, rather than later, whilst producing many reliable reference studies along the way. When in competition, mankind is at his best – to accomplish the seemingly impossible dream of interstellar flight we must embrace our nature and shoot for the finish line, even if the marathon is a century long. We’re in this for the long haul, but we can shorten the journey by facilitating faster progress today by competitive, but peaceful tools. The Alpha Centauri Prize is one way to accomplish this.


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12 Responses to The Alpha Centauri Prize: Taking Volunteer Research To A New Level

  1. Will Baird says:

    I think that this is, while good in its soul, not the way that you want to go. A series of paper studies are not a good answer. Better would be to identify specific technologies that need to be developed and then set up a series of interstellar tech prizes. Those prizes ought to be relatively high value, too: as in seven/eight figure size combined purses.

  2. Will, that’s exactly what I was thinking. Though I’m also thinking that it will take those innovative theoretical engineering papers to spur the engineering innovations on a bit. But the interstellar tech prizes do sound like a great idea.

  3. Hello,

    I am interested both to provide my small financial contribution to this prize when it will be born and also to participate in one team. I might be useful to do administrative stuff in relation to funding at European level and to obtain small, concrete results that could scale up. I like iterative approaches, my understanding is that nobody knows how to solve this complex problem so the goals must be practical and technology agnostic.

    Jean-Pierre

  4. Your Prize is, I must admit, very exciting. But I have several questions: there is no schedule mentionned in your post. So is this prize a concept which still has to be worked out or it has already reached a level of maturity with a near-term kick-off?
    Second, do you think that the potential number of engineers and physicists is high enough to build several competing teams? The project requires people not only proficient in very specific areas (space system, advanced propulsion, safety and so on) but who are also willing to participate to this sci-fi like adventure. This should limit the number of participants.
    And last question: which kind of role will ICARUS teams play? Will you compete or will you provide assistance?
    Anyway, the project looks great and I hope that we will be able to have a team.

  5. JohnHunt says:

    I would disagree with the first two commentors. The moment you have selected specific technologies to be developed, you have already artificially downselected missions. My concern is that that downselect will be based upon assumptions which might not be true and so could end up inhibiting progress towards developing the first true interstellar mission. I would much rather be on an even playing field where all missions are given a fair chance to be recognized as the most likely to be the actual first true interstellar mission. After a period of time of competition between mission designs then those few missions most likely to be the first actual true interstellar missions can form the basis for specifc technology prizes.

    I particularly like the inclusion of technology readiness levels in the write-ups because this adds a level of reality to our field.

  6. JohnHunt says:

    I wouldn’t wait for a large prize to be raised before launching the competition. A lot of the motivation for participating in the competition is gaining recognition for one’s self, one’s company, or one’s concept. Also, the positive press of a competition being won could cause potential large donors to emerge and so be identified.

    Our work describing interstellar mission designs are largely a labor of love. Having a modest prize versus a really large prize may not make a big difference in terms of eliciting volunteer time working on various mission designs.

    Also, for PR purposes, being able to illustrate mission concepts using CGI will be pretty important. We may not have the equivalent of a rocketplane returning from suborbital space and one person handing a big check to someone else probably won’t go viral on YouTube. :)

  7. Will Baird says:

    Tiffany,

    I understand what you have in mind there, and perhaps there are some areas where new technologies could be IDed that way. However, there are a lot of areas that have been long understood to be needing work and prizes could be started there almost immediately.

    It strikes me that if you want to make rapid progress, that you will ID the relatively low hanging technological fruit, get a success or two, and then start hitting for higher and higher goals. However, you are going to need to continue to show some sort of success (not just paper studies) over time or people will grow skeptical. The GLXP has that issue and its not nearly as ambitious.

    Why not try for power density for lasers? This is useful for fusion and for light sails. I would say two different tracks. One is total power (a scaling track) and a power/mass track.

    A precision targeting/launcher prize using pellets the size needed for a fusion drive. The launcher is hooked up to a bank of lasers (albeit 1 W or less) that must all hit the pellet, repeatedly. Minimal mechanical parts.

    A thin film light sail material manufacturing prize would be another. Thinner and thinner films.

    Just a few thoughts of ‘easy’ ones.

  8. Will Baird says:

    John.

    I absolutely disagree with you. The problem is that CGI is cheap and doesn’t impress anymore. Its an advanced form of PowerPoint Ranger-ism.

    Picking the prizes that avoids too much of a down select is a good thing. However, making /any/ sort of decision causes a down select.

    Actual technical progress is UBER important. Bend metal, not PPT slides.

  9. kelvin says:

    Hi Guys,
    some preliminary comments in response to your comments.

    Will Baird: If you look carefully at my proposal you will see there is a technology element to the studies. Each team has to produce at least one technology demonstration to accompany the design report, on a specific sub-system.

    Tiffany Frierson: Thanks for the vote of confidence Tiff.

    Jean-Pierre Le Rouzic: We have already been in touch outside this forum. Lets continue those discussions.

    Rodolphe D’Inca: Currently the prize is an idea. Part of the reason for releasing the blog article was to get some input from people like yourself. No timeline has yet been established but I want to see if I can generate some momentum behind the idea first.
    Regarding your second question, how many engineering and physics students are there in the world? How many hobby engineers are there in the world? I don’t know but I am betting its a lot. Just take a look at Youtube, all those engineering projects people do in their spare time. If we could get them to turn their skills towards the interstellar problem…..
    I don’t think the number of potential participants is limited. But how the model is sold and designed does have an inpact on the likely involvement. Hence needs careful planning.
    What kind of role would the Icarus team play? Well, this would be a project under Icarus Interstellar, rather than Project Icarus specifically. However, Project Icarus would very much welcome the competition. We want to inspire others to do what we are doing, picking up those calculators at 3am crunching numbers, designing Starships through the night. Bring it on. I don’t think we would compete no, as we would also be the organizers and judges, so that wouldn’t be appropriate. We would facilitate the opportunity for others.
    Thanks for your excellent comments.

    John Hunt? regarding technology down select, thats why you cycle the competition with different rules/problems each time, to ensure you are covering all the different options over say a decade of running it. At Icarus Interstellar we aim to do the opposite to inhibiting research, we pro-actively encourage research in all options, propulsion or otherwise.
    John, I agree with your coment on not waiting or a large prize to be raised. Part of this is building up momentum by working with a simpler model first and then it becomes more sophisticated as you realize how best to incentivise technological innovation from competition.

    John/Will, please continue the argument, it helps me to understand how to do the model better by hearing your opposing views. Good stuff!

    Kelvin

  10. Will Baird says:

    Kelvin:

    I saw that, but the problem is that successful prizes tend to be very, very focused on technologies most of the time and have multiple winners. Your studies are very, very broadbased and will be highly distracting. $tech prizes are really hard, even when they seem easy.

    You could commission a general study competition and have multiple awards, but their purpose ought to ID crucial technologies for the following prizes. Perhaps every 5 years or so this “prize” could be reoffered to see if there are new possibilities that have arisen.

    However! Unless there are VERY specific challenges that have tangible technologies developed, people are going to lose interest and this will dry up and blow away.

  11. Greg from USA says:

    If you had a software platform to simulate the competing designs within your proposed mission framework, then the teams could focus their resources on developing the aspects of their projects that were not yet accepted science.

  12. I am new to this site. I was wondering how I could apply for this prize? For those of you who might be interested to learn more about my novel propulsion technology, please visit my website:
    http://www.ultimate-propulsion.com

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